﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;

namespace QinTools.Model.GameRules
{
    public class RuleData
    {
        public Dictionary<Aspect, string> Aspects { get; set; }
        public Dictionary<string, Armor> Armors { get; set; }
        public Dictionary<string, Weapon> Weapons { get; set; }
        public Dictionary<string, Item> Equipment { get; set; }
        public Dictionary<string, Skill> Skills { get; set; }
        public Dictionary<string, CombatTechnique> Techniques { get; set; }
        public Dictionary<string, Tao> Taos { get; set; }
        public Dictionary<string, MagicWay> MagicWays { get; set; }
        public Dictionary<string, Spell> Spells { get; set; }
    }
}
